Add missing SNAME macro optimization in some function calls

This commit is contained in:
jmb462 2022-02-06 15:53:53 +01:00
parent fd0d2dcabf
commit 1ce81dc5f2
27 changed files with 217 additions and 217 deletions

View file

@ -821,7 +821,7 @@ void fragment() {
}
)");
handle_material->set_shader(handle_shader);
Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon("EditorBoneHandle", "EditorIcons");
Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons"));
handle_material->set_shader_param("point_size", handle->get_width());
handle_material->set_shader_param("texture_albedo", handle);