mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Merge pull request #111321 from blueskythlikesclouds/d3d12-region-fix
Fix D3D12 not checking for fullscreen clear region correctly.
This commit is contained in:
commit
1cf0bc2c6c
1 changed files with 1 additions and 2 deletions
|
@ -4571,8 +4571,7 @@ void RenderingDeviceDriverD3D12::command_begin_render_pass(CommandBufferID p_cmd
|
|||
p_rect.position.y,
|
||||
p_rect.position.x + p_rect.size.x,
|
||||
p_rect.position.y + p_rect.size.y);
|
||||
cmd_buf_info->render_pass_state.region_is_all = !(
|
||||
cmd_buf_info->render_pass_state.region_rect.left == 0 &&
|
||||
cmd_buf_info->render_pass_state.region_is_all = (cmd_buf_info->render_pass_state.region_rect.left == 0 &&
|
||||
cmd_buf_info->render_pass_state.region_rect.top == 0 &&
|
||||
cmd_buf_info->render_pass_state.region_rect.right == fb_info->size.x &&
|
||||
cmd_buf_info->render_pass_state.region_rect.bottom == fb_info->size.y);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue