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Merge pull request #112058 from Chaosus/vs_fix_param_ref
Fix ParameterRef connection through reroute in visual shaders
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commit
1d9b073ef0
1 changed files with 4 additions and 0 deletions
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@ -1293,6 +1293,10 @@ String VisualShader::get_reroute_parameter_name(Type p_type, int p_reroute_node)
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if (parameter_node.is_valid() && parameter_node->get_output_port_type(0) == VisualShaderNode::PORT_TYPE_SAMPLER) {
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if (parameter_node.is_valid() && parameter_node->get_output_port_type(0) == VisualShaderNode::PORT_TYPE_SAMPLER) {
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return parameter_node->get_parameter_name();
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return parameter_node->get_parameter_name();
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}
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}
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Ref<VisualShaderNodeParameterRef> parameter_ref_node = node->node;
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if (parameter_ref_node.is_valid() && parameter_ref_node->get_output_port_type(0) == VisualShaderNode::PORT_TYPE_SAMPLER) {
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return parameter_ref_node->get_parameter_name();
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}
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Ref<VisualShaderNodeInput> input_node = node->node;
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Ref<VisualShaderNodeInput> input_node = node->node;
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if (input_node.is_valid() && input_node->get_output_port_type(0) == VisualShaderNode::PORT_TYPE_SAMPLER) {
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if (input_node.is_valid() && input_node->get_output_port_type(0) == VisualShaderNode::PORT_TYPE_SAMPLER) {
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return input_node->get_input_real_name();
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return input_node->get_input_real_name();
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