mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 22:00:10 +00:00
Linux: Drop ppc32 (32-bit PowerPC) architecture support
This was added together with `ppc64le` in #54490, but seemingly only for the purpose of getting it to compile on a Linux distro that aims at maximizing support for all CPU architectures. I don't think anyone has ever _run_ Godot on a `ppc32` system (do those even support OpenGL ES 3.0?) and so I don't think we should aim to support it. Debian dropped support for its PowerPC (`ppc32`) arch in Debian 9, released in 2017.
This commit is contained in:
parent
09fcbb8645
commit
1de9789806
10 changed files with 9 additions and 32 deletions
|
|
@ -81,7 +81,7 @@ _ALWAYS_INLINE_ static void _cpu_pause() {
|
|||
__builtin_ia32_pause();
|
||||
#elif defined(__arm__) || defined(__aarch64__) // ARM.
|
||||
asm volatile("yield");
|
||||
#elif defined(__powerpc__) || defined(__ppc__) || defined(__PPC__) // PowerPC.
|
||||
#elif defined(__powerpc__) // PowerPC.
|
||||
asm volatile("or 27,27,27");
|
||||
#elif defined(__riscv) // RISC-V.
|
||||
asm volatile(".insn i 0x0F, 0, x0, x0, 0x010");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue