Remove redundant info on the enum types used

This commit is contained in:
Haoyu Qiu 2025-05-08 11:56:10 +08:00
parent 1b37dacc18
commit 1e82bafa3a
144 changed files with 359 additions and 361 deletions

View file

@ -67,7 +67,7 @@
See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping.
</member>
<member name="angular_damp_space_override" type="int" setter="set_angular_damp_space_override_mode" getter="get_angular_damp_space_override_mode" enum="Area2D.SpaceOverride" default="0">
Override mode for angular damping calculations within this area. See [enum SpaceOverride] for possible values.
Override mode for angular damping calculations within this area.
</member>
<member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&amp;&quot;Master&quot;">
The name of the area's audio bus.
@ -92,14 +92,14 @@
The above is true only when the unit distance is a positive number. When this is set to 0.0, the gravity will be constant regardless of distance.
</member>
<member name="gravity_space_override" type="int" setter="set_gravity_space_override_mode" getter="get_gravity_space_override_mode" enum="Area2D.SpaceOverride" default="0">
Override mode for gravity calculations within this area. See [enum SpaceOverride] for possible values.
Override mode for gravity calculations within this area.
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1">
The rate at which objects stop moving in this area. Represents the linear velocity lost per second.
See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping.
</member>
<member name="linear_damp_space_override" type="int" setter="set_linear_damp_space_override_mode" getter="get_linear_damp_space_override_mode" enum="Area2D.SpaceOverride" default="0">
Override mode for linear damping calculations within this area. See [enum SpaceOverride] for possible values.
Override mode for linear damping calculations within this area.
</member>
<member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true">
If [code]true[/code], other monitoring areas can detect this area.