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Remove redundant info on the enum types used
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1b37dacc18
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144 changed files with 359 additions and 361 deletions
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@ -13,16 +13,16 @@
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Sets the default color if no texture is assigned to the uniform.
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</member>
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<member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="VisualShaderNodeTextureParameter.TextureFilter" default="0">
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Sets the texture filtering mode. See [enum TextureFilter] for options.
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Sets the texture filtering mode.
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</member>
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<member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="VisualShaderNodeTextureParameter.TextureRepeat" default="0">
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Sets the texture repeating mode. See [enum TextureRepeat] for options.
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Sets the texture repeating mode.
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</member>
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<member name="texture_source" type="int" setter="set_texture_source" getter="get_texture_source" enum="VisualShaderNodeTextureParameter.TextureSource" default="0">
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Sets the texture source mode. Used for reading from the screen, depth, or normal_roughness texture. See [enum TextureSource] for options.
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Sets the texture source mode. Used for reading from the screen, depth, or normal_roughness texture.
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</member>
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<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureParameter.TextureType" default="0">
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Defines the type of data provided by the source texture. See [enum TextureType] for options.
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Defines the type of data provided by the source texture.
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</member>
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</members>
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<constants>
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