Remove redundant info on the enum types used

This commit is contained in:
Haoyu Qiu 2025-05-08 11:56:10 +08:00
parent 1b37dacc18
commit 1e82bafa3a
144 changed files with 359 additions and 361 deletions

View file

@ -13,16 +13,16 @@
Sets the default color if no texture is assigned to the uniform.
</member>
<member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="VisualShaderNodeTextureParameter.TextureFilter" default="0">
Sets the texture filtering mode. See [enum TextureFilter] for options.
Sets the texture filtering mode.
</member>
<member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="VisualShaderNodeTextureParameter.TextureRepeat" default="0">
Sets the texture repeating mode. See [enum TextureRepeat] for options.
Sets the texture repeating mode.
</member>
<member name="texture_source" type="int" setter="set_texture_source" getter="get_texture_source" enum="VisualShaderNodeTextureParameter.TextureSource" default="0">
Sets the texture source mode. Used for reading from the screen, depth, or normal_roughness texture. See [enum TextureSource] for options.
Sets the texture source mode. Used for reading from the screen, depth, or normal_roughness texture.
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureParameter.TextureType" default="0">
Defines the type of data provided by the source texture. See [enum TextureType] for options.
Defines the type of data provided by the source texture.
</member>
</members>
<constants>