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Clearly deprecate sync too in favor of remotesync.
NOTE: This changes the RPC_MODE_* enum values. Games should be re-exported. GDNative rebuilt.
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10 changed files with 29 additions and 32 deletions
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@ -167,7 +167,7 @@ void VisualScriptFunction::_get_property_list(List<PropertyInfo> *p_list) const
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p_list->push_back(PropertyInfo(Variant::INT, "stack/size", PROPERTY_HINT_RANGE, "1,100000"));
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}
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p_list->push_back(PropertyInfo(Variant::BOOL, "stack/stackless"));
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p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Remote,Sync,Master,Puppet"));
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p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Remote,Master,Puppet,Remote Sync,Master Sync,Puppet Sync"));
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}
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int VisualScriptFunction::get_output_sequence_port_count() const {
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