Clearly deprecate sync too in favor of remotesync.

NOTE: This changes the RPC_MODE_* enum values.
Games should be re-exported. GDNative rebuilt.
This commit is contained in:
Fabio Alessandrelli 2018-09-14 23:10:12 +02:00
parent d6b31daec6
commit 1e9b46d687
10 changed files with 29 additions and 32 deletions

View file

@ -167,7 +167,7 @@ void VisualScriptFunction::_get_property_list(List<PropertyInfo> *p_list) const
p_list->push_back(PropertyInfo(Variant::INT, "stack/size", PROPERTY_HINT_RANGE, "1,100000"));
}
p_list->push_back(PropertyInfo(Variant::BOOL, "stack/stackless"));
p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Remote,Sync,Master,Puppet"));
p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Remote,Master,Puppet,Remote Sync,Master Sync,Puppet Sync"));
}
int VisualScriptFunction::get_output_sequence_port_count() const {