mirror of
https://github.com/godotengine/godot.git
synced 2025-10-29 20:51:14 +00:00
Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
This commit is contained in:
parent
e7c9d81876
commit
1f6f364a56
325 changed files with 1689 additions and 3480 deletions
|
|
@ -52,7 +52,6 @@ GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *wo
|
|||
btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
|
||||
m_world(world),
|
||||
m_manifoldPtr(mf),
|
||||
m_ownManifold(false),
|
||||
m_isSwapped(isSwapped) {}
|
||||
|
||||
GodotRayWorldAlgorithm::~GodotRayWorldAlgorithm() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue