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Add max() to Span.
Remove `<algorithm>` include from `rendering_device_commons.h`, using `Span` instead.
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4 changed files with 17 additions and 3 deletions
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@ -56,6 +56,7 @@
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#import "rendering_shader_container_metal.h"
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#import <os/signpost.h>
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#import <algorithm>
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// We have to undefine these macros because they are defined in NSObjCRuntime.h.
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#undef MIN
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