Clean up outdated USE_LIGHT_SHADER_CODE usage

This commit is contained in:
jsjtxietian 2024-01-23 12:47:58 +08:00
parent 6fea273ed3
commit 2004ad1ac5
5 changed files with 2 additions and 13 deletions

View file

@ -936,7 +936,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, bool is_di
#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
#if defined(USE_LIGHT_SHADER_CODE)
#if defined(LIGHT_CODE_USED)
// light is written by the light shader
highp mat4 model_matrix = world_transform;
@ -1072,7 +1072,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, bool is_di
alpha = min(alpha, clamp(1.0 - attenuation, 0.0, 1.0));
#endif
#endif // USE_LIGHT_SHADER_CODE
#endif // LIGHT_CODE_USED
}
float get_omni_spot_attenuation(float distance, float inv_range, float decay) {