Addition of SDFGI for open world global illumination

Move GI to a deferred pass
This commit is contained in:
Juan Linietsky 2020-06-25 10:33:28 -03:00
parent b92477d77e
commit 201d606b3d
53 changed files with 8966 additions and 1033 deletions

View file

@ -322,7 +322,8 @@ public:
BIND2(light_set_negative, RID, bool)
BIND2(light_set_cull_mask, RID, uint32_t)
BIND2(light_set_reverse_cull_face_mode, RID, bool)
BIND2(light_set_use_gi, RID, bool)
BIND2(light_set_bake_mode, RID, LightBakeMode)
BIND2(light_set_max_sdfgi_cascade, RID, uint32_t)
BIND2(light_omni_set_shadow_mode, RID, LightOmniShadowMode)
@ -336,9 +337,9 @@ public:
BIND2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
BIND2(reflection_probe_set_intensity, RID, float)
BIND2(reflection_probe_set_interior_ambient, RID, const Color &)
BIND2(reflection_probe_set_interior_ambient_energy, RID, float)
BIND2(reflection_probe_set_interior_ambient_probe_contribution, RID, float)
BIND2(reflection_probe_set_ambient_color, RID, const Color &)
BIND2(reflection_probe_set_ambient_energy, RID, float)
BIND2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode)
BIND2(reflection_probe_set_max_distance, RID, float)
BIND2(reflection_probe_set_extents, RID, const Vector3 &)
BIND2(reflection_probe_set_origin_offset, RID, const Vector3 &)
@ -523,6 +524,7 @@ public:
#define BINDBASE RSG::scene_render
BIND1(directional_shadow_atlas_set_size, int)
BIND1(gi_probe_set_quality, GIProbeQuality)
/* SKY API */
@ -564,9 +566,13 @@ public:
BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
BIND12(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, bool, float, float, float)
BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
BIND3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)
BIND2(screen_space_roughness_limiter_set_active, bool, float)
BIND3(screen_space_roughness_limiter_set_active, bool, float, float)
BIND1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality)
BIND2(sub_surface_scattering_set_scale, float, float)
@ -793,6 +799,8 @@ public:
virtual bool is_low_end() const;
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir);
RenderingServerRaster();
~RenderingServerRaster();