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[HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
Performances are not great in general, bad on Firefox, on Chrome, well, it's an improvement compared to the way they broke ScriptProcessorNode. I'm actually surprised this works, it involves so many allocations, but there's no way around it when SharedArrayBuffer is not available :(.
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da8cd3d7a7
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2024200182
7 changed files with 345 additions and 157 deletions
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@ -751,11 +751,14 @@ const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
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// Audio
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int OS_JavaScript::get_audio_driver_count() const {
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return 1;
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return audio_drivers.size();
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}
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const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
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return "JavaScript";
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if (audio_drivers.size() <= p_driver) {
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return "Unknown";
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}
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return audio_drivers[p_driver]->get_name();
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}
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// Clipboard
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@ -961,9 +964,7 @@ MainLoop *OS_JavaScript::get_main_loop() const {
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}
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void OS_JavaScript::resume_audio() {
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if (audio_driver_javascript) {
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audio_driver_javascript->resume();
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}
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AudioDriverJavaScript::resume();
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}
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void OS_JavaScript::fs_sync_callback() {
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@ -1021,9 +1022,10 @@ void OS_JavaScript::finalize() {
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emscripten_webgl_commit_frame();
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memdelete(visual_server);
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emscripten_webgl_destroy_context(webgl_ctx);
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if (audio_driver_javascript) {
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memdelete(audio_driver_javascript);
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for (int i = 0; i < audio_drivers.size(); i++) {
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memdelete(audio_drivers[i]);
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}
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audio_drivers.clear();
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}
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// Miscellaneous
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@ -1217,7 +1219,6 @@ OS_JavaScript::OS_JavaScript() {
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main_loop = NULL;
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visual_server = NULL;
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audio_driver_javascript = NULL;
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swap_ok_cancel = false;
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idb_available = godot_js_os_fs_is_persistent() != 0;
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@ -1225,8 +1226,13 @@ OS_JavaScript::OS_JavaScript() {
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idb_is_syncing = false;
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if (AudioDriverJavaScript::is_available()) {
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audio_driver_javascript = memnew(AudioDriverJavaScript);
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AudioDriverManager::add_driver(audio_driver_javascript);
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#ifdef NO_THREADS
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audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
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#endif
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audio_drivers.push_back(memnew(AudioDriverWorklet));
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}
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for (int i = 0; i < audio_drivers.size(); i++) {
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AudioDriverManager::add_driver(audio_drivers[i]);
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}
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Vector<Logger *> loggers;
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