mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
make VIEW vector available in fragment
This commit is contained in:
parent
f84893f709
commit
2042d6214e
3 changed files with 5 additions and 2 deletions
|
|
@ -1571,6 +1571,7 @@ void main() {
|
|||
|
||||
//lay out everything, whathever is unused is optimized away anyway
|
||||
highp vec3 vertex = vertex_interp;
|
||||
vec3 view = -normalize(vertex_interp);
|
||||
vec3 albedo = vec3(1.0);
|
||||
vec3 transmission = vec3(0.0);
|
||||
float metallic = 0.0;
|
||||
|
|
@ -1705,7 +1706,7 @@ FRAGMENT_SHADER_CODE
|
|||
vec3 ambient_light;
|
||||
vec3 env_reflection_light = vec3(0.0, 0.0, 0.0);
|
||||
|
||||
vec3 eye_vec = -normalize(vertex_interp);
|
||||
vec3 eye_vec = view;
|
||||
|
||||
#ifdef USE_RADIANCE_MAP
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue