make VIEW vector available in fragment

This commit is contained in:
clayjohn 2018-11-03 11:35:46 -07:00
parent f84893f709
commit 2042d6214e
3 changed files with 5 additions and 2 deletions

View file

@ -1571,6 +1571,7 @@ void main() {
//lay out everything, whathever is unused is optimized away anyway
highp vec3 vertex = vertex_interp;
vec3 view = -normalize(vertex_interp);
vec3 albedo = vec3(1.0);
vec3 transmission = vec3(0.0);
float metallic = 0.0;
@ -1705,7 +1706,7 @@ FRAGMENT_SHADER_CODE
vec3 ambient_light;
vec3 env_reflection_light = vec3(0.0, 0.0, 0.0);
vec3 eye_vec = -normalize(vertex_interp);
vec3 eye_vec = view;
#ifdef USE_RADIANCE_MAP