Fix division by zero in clearcoat

Prevents the clearcoat model from generating NaN values at grazing angles
This commit is contained in:
Mingxi Zhang 2025-07-07 21:38:49 +08:00 committed by Mingxi Zhang
parent 4d1f26e1fd
commit 2096e4c007
2 changed files with 2 additions and 2 deletions

View file

@ -1448,7 +1448,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, bool is_di
float cLdotH5 = SchlickFresnel(cLdotH); float cLdotH5 = SchlickFresnel(cLdotH);
#endif #endif
float Dr = D_GGX(ccNdotH, mix(0.001, 0.1, clearcoat_roughness)); float Dr = D_GGX(ccNdotH, mix(0.001, 0.1, clearcoat_roughness));
float Gr = 0.25 / (cLdotH * cLdotH); float Gr = 0.25 / (cLdotH * cLdotH + 1e-4);
float Fr = mix(.04, 1.0, cLdotH5); float Fr = mix(.04, 1.0, cLdotH5);
float clearcoat_specular_brdf_NL = clearcoat * Gr * Fr * Dr * cNdotL; float clearcoat_specular_brdf_NL = clearcoat * Gr * Fr * Dr * cNdotL;

View file

@ -167,7 +167,7 @@ void light_compute(hvec3 N, hvec3 L, hvec3 V, half A, hvec3 light_color, bool is
half cLdotH5 = SchlickFresnel(cLdotH); half cLdotH5 = SchlickFresnel(cLdotH);
half Dr = D_GGX(ccNdotH, half(mix(half(0.001), half(0.1), clearcoat_roughness)), vertex_normal, H); half Dr = D_GGX(ccNdotH, half(mix(half(0.001), half(0.1), clearcoat_roughness)), vertex_normal, H);
half Gr = half(0.25) / (cLdotH * cLdotH); half Gr = half(0.25) / (cLdotH * cLdotH + half(1e-4));
half Fr = mix(half(0.04), half(1.0), cLdotH5); half Fr = mix(half(0.04), half(1.0), cLdotH5);
half clearcoat_specular_brdf_NL = clearcoat * Gr * Fr * Dr * cNdotL; half clearcoat_specular_brdf_NL = clearcoat * Gr * Fr * Dr * cNdotL;