diff --git a/drivers/metal/metal_objects.mm b/drivers/metal/metal_objects.mm index d9661f4860b..92e9e97ea85 100644 --- a/drivers/metal/metal_objects.mm +++ b/drivers/metal/metal_objects.mm @@ -1091,13 +1091,13 @@ void MDUniformSet::bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::Ren for (uint32_t i = 0; i < MIN(uniforms.size(), set.uniforms.size()); i++) { RDD::BoundUniform const &uniform = uniforms[i]; - UniformInfo ui = set.uniforms[i]; + const UniformInfo &ui = set.uniforms[i]; static const RDC::ShaderStage stage_usages[2] = { RDC::ShaderStage::SHADER_STAGE_VERTEX, RDC::ShaderStage::SHADER_STAGE_FRAGMENT }; for (const RDC::ShaderStage stage : stage_usages) { ShaderStageUsage const stage_usage = ShaderStageUsage(1 << stage); - BindingInfo *bi = ui.bindings.getptr(stage); + const BindingInfo *bi = ui.bindings.getptr(stage); if (bi == nullptr) { // No binding for this stage. continue; @@ -1131,7 +1131,7 @@ void MDUniformSet::bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::Ren samplers[j] = sampler; textures[j] = texture; } - BindingInfo *sbi = ui.bindings_secondary.getptr(stage); + const BindingInfo *sbi = ui.bindings_secondary.getptr(stage); if (sbi) { if (stage == RDD::SHADER_STAGE_VERTEX) { [enc setVertexSamplerStates:samplers withRange:NSMakeRange(sbi->index, count)]; @@ -1177,7 +1177,7 @@ void MDUniformSet::bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::Ren [enc setFragmentTexture:obj atIndex:bi->index]; } - BindingInfo *sbi = ui.bindings_secondary.getptr(stage); + const BindingInfo *sbi = ui.bindings_secondary.getptr(stage); if (sbi) { id tex = obj.parentTexture ? obj.parentTexture : obj; id buf = tex.buffer; @@ -1293,12 +1293,12 @@ void MDUniformSet::bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::Com for (uint32_t i = 0; i < uniforms.size(); i++) { RDD::BoundUniform const &uniform = uniforms[i]; - UniformInfo ui = set.uniforms[i]; + const UniformInfo &ui = set.uniforms[i]; const RDC::ShaderStage stage = RDC::ShaderStage::SHADER_STAGE_COMPUTE; const ShaderStageUsage stage_usage = ShaderStageUsage(1 << stage); - BindingInfo *bi = ui.bindings.getptr(stage); + const BindingInfo *bi = ui.bindings.getptr(stage); if (bi == nullptr) { // No binding for this stage. continue; @@ -1328,7 +1328,7 @@ void MDUniformSet::bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::Com samplers[j] = sampler; textures[j] = texture; } - BindingInfo *sbi = ui.bindings_secondary.getptr(stage); + const BindingInfo *sbi = ui.bindings_secondary.getptr(stage); if (sbi) { [enc setSamplerStates:samplers withRange:NSMakeRange(sbi->index, count)]; } @@ -1354,7 +1354,7 @@ void MDUniformSet::bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::Com id obj = rid::get(uniform.ids[0]); [enc setTexture:obj atIndex:bi->index]; - BindingInfo *sbi = ui.bindings_secondary.getptr(stage); + const BindingInfo *sbi = ui.bindings_secondary.getptr(stage); if (sbi) { id tex = obj.parentTexture ? obj.parentTexture : obj; id buf = tex.buffer;