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Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
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59 changed files with 417 additions and 467 deletions
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@ -99,7 +99,7 @@ void EditorProperty::emit_changed(const StringName &p_property, const Variant &p
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const Variant *argptrs[4] = { &args[0], &args[1], &args[2], &args[3] };
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cache[p_property] = p_value;
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emit_signal(SNAME("property_changed"), (const Variant **)argptrs, 4);
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emit_signalp(SNAME("property_changed"), (const Variant **)argptrs, 4);
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}
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void EditorProperty::_notification(int p_what) {
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@ -3314,7 +3314,7 @@ void EditorInspector::_property_keyed(const String &p_path, bool p_advance) {
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// The second parameter could be null, causing the event to fire with less arguments, so use the pointer call which preserves it.
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const Variant args[3] = { p_path, object->get(p_path), p_advance };
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const Variant *argp[3] = { &args[0], &args[1], &args[2] };
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emit_signal(SNAME("property_keyed"), argp, 3);
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emit_signalp(SNAME("property_keyed"), argp, 3);
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}
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void EditorInspector::_property_deleted(const String &p_path) {
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@ -3333,7 +3333,7 @@ void EditorInspector::_property_keyed_with_value(const String &p_path, const Var
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// The second parameter could be null, causing the event to fire with less arguments, so use the pointer call which preserves it.
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const Variant args[3] = { p_path, p_value, p_advance };
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const Variant *argp[3] = { &args[0], &args[1], &args[2] };
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emit_signal(SNAME("property_keyed"), argp, 3);
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emit_signalp(SNAME("property_keyed"), argp, 3);
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}
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void EditorInspector::_property_checked(const String &p_path, bool p_checked) {
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