Remove VARIANT_ARG* macros

* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
This commit is contained in:
reduz 2022-03-09 14:58:40 +01:00
parent 922348f4c0
commit 21637dfc25
59 changed files with 417 additions and 467 deletions

View file

@ -938,7 +938,7 @@ const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
return rpc_functions;
}
Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *top = this;
while (top) {
Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
@ -952,7 +952,7 @@ Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p
//none found, regular
return Script::call(p_method, p_args, p_argcount, r_error);
return Script::callp(p_method, p_args, p_argcount, r_error);
}
bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
@ -1273,7 +1273,7 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
if (member->setter) {
const Variant *val = &p_value;
Callable::CallError err;
call(member->setter, &val, 1, err);
callp(member->setter, &val, 1, err);
if (err.error == Callable::CallError::CALL_OK) {
return true; //function exists, call was successful
} else {
@ -1335,7 +1335,7 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
if (E) {
if (E->get().getter) {
Callable::CallError err;
r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);
r_ret = const_cast<GDScriptInstance *>(this)->callp(E->get().getter, nullptr, 0, err);
if (err.error == Callable::CallError::CALL_OK) {
return true;
}
@ -1520,7 +1520,7 @@ bool GDScriptInstance::has_method(const StringName &p_method) const {
return false;
}
Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *sptr = script.ptr();
while (sptr) {
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
@ -1555,7 +1555,7 @@ void GDScriptInstance::notification(int p_notification) {
String GDScriptInstance::to_string(bool *r_valid) {
if (has_method(CoreStringNames::get_singleton()->_to_string)) {
Callable::CallError ce;
Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
Variant ret = callp(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
if (ce.error == Callable::CallError::CALL_OK) {
if (ret.get_type() != Variant::STRING) {
if (r_valid) {