Remove VARIANT_ARG* macros

* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
This commit is contained in:
reduz 2022-03-09 14:58:40 +01:00
parent 922348f4c0
commit 21637dfc25
59 changed files with 417 additions and 467 deletions

View file

@ -1447,7 +1447,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
const StringName native_type = _global_names_ptr[native_type_idx];
Array array;
array.set_typed(builtin_type, native_type, script_type);
array.set_typed(builtin_type, native_type, *script_type);
array.resize(argc);
for (int i = 0; i < argc; i++) {
@ -1517,7 +1517,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
Callable::CallError err;
if (call_ret) {
GET_INSTRUCTION_ARG(ret, argc + 1);
base->call(*methodname, (const Variant **)argptrs, argc, *ret, err);
base->callp(*methodname, (const Variant **)argptrs, argc, *ret, err);
#ifdef DEBUG_ENABLED
if (!call_async && ret->get_type() == Variant::OBJECT) {
// Check if getting a function state without await.
@ -1536,7 +1536,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#endif
} else {
Variant ret;
base->call(*methodname, (const Variant **)argptrs, argc, ret, err);
base->callp(*methodname, (const Variant **)argptrs, argc, ret, err);
}
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->profiling) {
@ -2340,7 +2340,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
Array array;
array.set_typed(builtin_type, native_type, script_type);
array.set_typed(builtin_type, native_type, *script_type);
#ifdef DEBUG_ENABLED
bool valid = array.typed_assign(*VariantInternal::get_array(r));
@ -2810,7 +2810,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
args[0] = &vref;
Callable::CallError ce;
Variant has_next = obj->call(CoreStringNames::get_singleton()->_iter_init, (const Variant **)args, 1, ce);
Variant has_next = obj->callp(CoreStringNames::get_singleton()->_iter_init, (const Variant **)args, 1, ce);
#ifdef DEBUG_ENABLED
if (ce.error != Callable::CallError::CALL_OK) {
@ -2824,7 +2824,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
ip = jumpto;
} else {
GET_INSTRUCTION_ARG(iterator, 2);
*iterator = obj->call(CoreStringNames::get_singleton()->_iter_get, (const Variant **)args, 1, ce);
*iterator = obj->callp(CoreStringNames::get_singleton()->_iter_get, (const Variant **)args, 1, ce);
#ifdef DEBUG_ENABLED
if (ce.error != Callable::CallError::CALL_OK) {
err_text = vformat(R"(There was an error calling "_iter_get" on iterator object of type %s.)", *container);
@ -3141,7 +3141,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
args[0] = &vref;
Callable::CallError ce;
Variant has_next = obj->call(CoreStringNames::get_singleton()->_iter_next, (const Variant **)args, 1, ce);
Variant has_next = obj->callp(CoreStringNames::get_singleton()->_iter_next, (const Variant **)args, 1, ce);
#ifdef DEBUG_ENABLED
if (ce.error != Callable::CallError::CALL_OK) {
@ -3155,7 +3155,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
ip = jumpto;
} else {
GET_INSTRUCTION_ARG(iterator, 2);
*iterator = obj->call(CoreStringNames::get_singleton()->_iter_get, (const Variant **)args, 1, ce);
*iterator = obj->callp(CoreStringNames::get_singleton()->_iter_get, (const Variant **)args, 1, ce);
#ifdef DEBUG_ENABLED
if (ce.error != Callable::CallError::CALL_OK) {
err_text = vformat(R"(There was an error calling "_iter_get" on iterator object of type %s.)", *container);