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Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
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59 changed files with 417 additions and 467 deletions
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@ -75,5 +75,5 @@ void RvoAgent::dispatch_callback() {
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const Variant *vp[2] = { &callback.new_velocity, &callback.udata };
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int argc = (callback.udata.get_type() == Variant::NIL) ? 1 : 2;
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obj->call(callback.method, vp, argc, responseCallError);
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obj->callp(callback.method, vp, argc, responseCallError);
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}
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