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Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
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59 changed files with 417 additions and 467 deletions
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@ -1500,7 +1500,7 @@ public:
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argp.write[i] = &arr[i];
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}
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base.call(call->method, (const Variant **)argp.ptr(), argp.size(), r_ret, ce);
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base.callp(call->method, (const Variant **)argp.ptr(), argp.size(), r_ret, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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r_error_str = "On call to '" + String(call->method) + "':";
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