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[HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files. - Use MODULARIZE option to build emscripten code into it's own closure. - Optional closure compiler run for JS and generated code. - Enable lto support (saves ~2MiB in release). - Can now build with tools=yes (not much to see yet). - Dropped some deprecated code for older toolchains. - Add onExit, and onExecute JS function. - Add files drag and drop support. - Add support for low precessor usage mode (via offscreen render, swap).
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18 changed files with 1097 additions and 627 deletions
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@ -1,5 +1,7 @@
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import os
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from emscripten_helpers import parse_config, run_closure_compiler, create_engine_file
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def is_active():
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return True
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@ -19,6 +21,8 @@ def get_opts():
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return [
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# eval() can be a security concern, so it can be disabled.
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BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
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BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),
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BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
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]
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@ -38,7 +42,7 @@ def configure(env):
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## Build type
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if env["target"] != "debug":
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if env["target"] == "release":
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# Use -Os to prioritize optimizing for reduced file size. This is
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# particularly valuable for the web platform because it directly
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# decreases download time.
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@ -47,40 +51,57 @@ def configure(env):
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# run-time performance.
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env.Append(CCFLAGS=["-Os"])
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env.Append(LINKFLAGS=["-Os"])
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if env["target"] == "release_debug":
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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# Retain function names for backtraces at the cost of file size.
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env.Append(LINKFLAGS=["--profiling-funcs"])
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else:
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elif env["target"] == "release_debug":
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env.Append(CCFLAGS=["-Os"])
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env.Append(LINKFLAGS=["-Os"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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# Retain function names for backtraces at the cost of file size.
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env.Append(LINKFLAGS=["--profiling-funcs"])
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else: # "debug"
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(CCFLAGS=["-O1", "-g"])
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env.Append(LINKFLAGS=["-O1", "-g"])
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env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
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## Compiler configuration
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if env["tools"]:
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if not env["threads_enabled"]:
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raise RuntimeError(
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"Threads must be enabled to build the editor. Please add the 'threads_enabled=yes' option"
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)
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# Tools need more memory. Initial stack memory in bytes. See `src/settings.js` in emscripten repository (will be renamed to INITIAL_MEMORY).
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env.Append(LINKFLAGS=["-s", "TOTAL_MEMORY=33554432"])
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else:
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# Disable exceptions and rtti on non-tools (template) builds
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# These flags help keep the file size down.
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env.Append(CCFLAGS=["-fno-exceptions", "-fno-rtti"])
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# Don't use dynamic_cast, necessary with no-rtti.
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env.Append(CPPDEFINES=["NO_SAFE_CAST"])
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## Copy env variables.
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env["ENV"] = os.environ
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em_config_file = os.getenv("EM_CONFIG") or os.path.expanduser("~/.emscripten")
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if not os.path.exists(em_config_file):
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raise RuntimeError("Emscripten configuration file '%s' does not exist" % em_config_file)
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with open(em_config_file) as f:
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em_config = {}
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try:
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# Emscripten configuration file is a Python file with simple assignments.
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exec(f.read(), em_config)
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except StandardError as e:
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raise RuntimeError("Emscripten configuration file '%s' is invalid:\n%s" % (em_config_file, e))
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if "BINARYEN_ROOT" in em_config and os.path.isdir(os.path.join(em_config.get("BINARYEN_ROOT"), "emscripten")):
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# New style, emscripten path as a subfolder of BINARYEN_ROOT
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env.PrependENVPath("PATH", os.path.join(em_config.get("BINARYEN_ROOT"), "emscripten"))
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elif "EMSCRIPTEN_ROOT" in em_config:
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# Old style (but can be there as a result from previous activation, so do last)
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env.PrependENVPath("PATH", em_config.get("EMSCRIPTEN_ROOT"))
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else:
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raise RuntimeError(
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"'BINARYEN_ROOT' or 'EMSCRIPTEN_ROOT' missing in Emscripten configuration file '%s'" % em_config_file
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)
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# LTO
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if env["use_lto"]:
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env.Append(CCFLAGS=["-s", "WASM_OBJECT_FILES=0"])
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env.Append(LINKFLAGS=["-s", "WASM_OBJECT_FILES=0"])
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env.Append(LINKFLAGS=["--llvm-lto", "1"])
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# Closure compiler
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if env["use_closure_compiler"]:
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# For emscripten support code.
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env.Append(LINKFLAGS=["--closure", "1"])
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# Register builder for our Engine files
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jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
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env.Append(BUILDERS={"BuildJS": jscc})
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# Add method that joins/compiles our Engine files.
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env.AddMethod(create_engine_file, "CreateEngineFile")
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# Closure compiler extern and support for ecmascript specs (const, let, etc).
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env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
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em_config = parse_config()
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env.PrependENVPath("PATH", em_config["EMCC_ROOT"])
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env["CC"] = "emcc"
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env["CXX"] = "em++"
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@ -105,44 +126,31 @@ def configure(env):
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env["LIBPREFIXES"] = ["$LIBPREFIX"]
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env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
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## Compile flags
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env.Prepend(CPPPATH=["#platform/javascript"])
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env.Append(CPPDEFINES=["JAVASCRIPT_ENABLED", "UNIX_ENABLED"])
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# No multi-threading (SharedArrayBuffer) available yet,
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# once feasible also consider memory buffer size issues.
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env.Append(CPPDEFINES=["NO_THREADS"])
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# Disable exceptions and rtti on non-tools (template) builds
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if not env["tools"]:
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# These flags help keep the file size down.
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env.Append(CCFLAGS=["-fno-exceptions", "-fno-rtti"])
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# Don't use dynamic_cast, necessary with no-rtti.
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env.Append(CPPDEFINES=["NO_SAFE_CAST"])
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if env["javascript_eval"]:
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env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
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## Link flags
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# Thread support (via SharedArrayBuffer).
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if env["threads_enabled"]:
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env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
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env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
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env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
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env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=4"])
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env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"])
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else:
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env.Append(CPPDEFINES=["NO_THREADS"])
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# Reduce code size by generating less support code (e.g. skip NodeJS support).
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env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
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# We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
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# be linked explicitly.
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env.Append(LIBS=["idbfs.js"])
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env.Append(LINKFLAGS=["-s", "BINARYEN=1"])
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# Only include the JavaScript support code for the web environment
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# (i.e. exclude Node.js and other unused environments).
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# This makes the JavaScript support code about 4 KB smaller.
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env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web"])
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# This needs to be defined for Emscripten using 'fastcomp' (default pre-1.39.0)
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# and undefined if using 'upstream'. And to make things simple, earlier
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# Emscripten versions didn't include 'fastcomp' in their path, so we check
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# against the presence of 'upstream' to conditionally add the flag.
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if not "upstream" in em_config["EMSCRIPTEN_ROOT"]:
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env.Append(LINKFLAGS=["-s", "BINARYEN_TRAP_MODE='clamp'"])
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env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
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# Allow increasing memory buffer size during runtime. This is efficient
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# when using WebAssembly (in comparison to asm.js) and works well for
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@ -154,8 +162,10 @@ def configure(env):
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env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
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# TODO: Reevaluate usage of this setting now that engine.js manages engine runtime.
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env.Append(LINKFLAGS=["-s", "NO_EXIT_RUNTIME=1"])
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# Allow use to take control of swapping WebGL buffers.
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env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
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# adding flag due to issue with emscripten 1.38.41 callMain method https://github.com/emscripten-core/emscripten/blob/incoming/ChangeLog.md#v13841-08072019
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env.Append(LINKFLAGS=["-s", 'EXTRA_EXPORTED_RUNTIME_METHODS=["callMain"]'])
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# callMain for manual start, FS for preloading, PATH and ERRNO_CODES for BrowserFS.
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env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain', 'FS']"])
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# Add code that allow exiting runtime.
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env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
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