[HTML5] Refactor JS, threads support, closures.

- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Optional closure compiler run for JS and generated code.
- Enable lto support (saves ~2MiB in release).
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
- Add onExit, and onExecute JS function.
- Add files drag and drop support.
- Add support for low precessor usage mode (via offscreen render, swap).
This commit is contained in:
Fabio Alessandrelli 2020-01-19 11:44:19 +01:00
parent 93e20a4cd4
commit 21c9f37757
18 changed files with 1097 additions and 627 deletions

View file

@ -34,27 +34,98 @@
#include <emscripten/emscripten.h>
static OS_JavaScript *os = NULL;
// Files drop (implemented in JS for now).
extern "C" EMSCRIPTEN_KEEPALIVE void _drop_files_callback(char *p_filev[], int p_filec) {
if (!os || !os->get_main_loop()) {
ERR_FAIL_MSG("Unable to drop files because the OS or MainLoop are not active");
}
Vector<String> files;
for (int i = 0; i < p_filec; i++) {
files.push_back(String::utf8(p_filev[i]));
}
os->get_main_loop()->drop_files(files);
}
void exit_callback() {
emscripten_cancel_main_loop(); // After this, we can exit!
Main::cleanup();
int exit_code = OS_JavaScript::get_singleton()->get_exit_code();
memdelete(os);
os = NULL;
emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
}
void main_loop_callback() {
if (os->main_loop_iterate()) {
emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async.
EM_ASM({
// This will contain the list of operations that need to complete before cleanup.
Module.async_finish = [];
});
os->get_main_loop()->finish();
os->finalize_async(); // Will add all the async finish functions.
EM_ASM({
Promise.all(Module.async_finish).then(function() {
Module.async_finish = [];
ccall("cleanup_after_sync", null, []);
});
});
}
}
extern "C" EMSCRIPTEN_KEEPALIVE void cleanup_after_sync() {
emscripten_set_main_loop(exit_callback, -1, false);
}
extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
OS_JavaScript *os = OS_JavaScript::get_singleton();
// Set IDBFS status
String idbfs_err = String::utf8(p_idbfs_err);
if (!idbfs_err.empty()) {
print_line("IndexedDB not available: " + idbfs_err);
}
OS_JavaScript *os = OS_JavaScript::get_singleton();
os->set_idb_available(idbfs_err.empty());
// Set canvas ID
char canvas_ptr[256];
/* clang-format off */
EM_ASM({
stringToUTF8("#" + Module['canvas'].id, $0, 255);
}, canvas_ptr);
/* clang-format on */
os->canvas_id.parse_utf8(canvas_ptr, 255);
// Set locale
char locale_ptr[16];
/* clang-format off */
EM_ASM({
stringToUTF8(Module['locale'], $0, 16);
}, locale_ptr);
/* clang-format on */
setenv("LANG", locale_ptr, true);
Main::setup2();
// Ease up compatibility.
ResourceLoader::set_abort_on_missing_resources(false);
Main::start();
os->run_async();
os->main_loop_iterate();
os->get_main_loop()->init();
main_loop_callback();
emscripten_resume_main_loop();
}
int main(int argc, char *argv[]) {
new OS_JavaScript(argc, argv);
os = new OS_JavaScript(argc, argv);
// TODO: Check error return value.
Main::setup(argv[0], argc - 1, &argv[1], false);
emscripten_set_main_loop(main_loop_callback, -1, false);
emscripten_pause_main_loop(); // Will need to wait for FS sync.
// Sync from persistent state into memory and then
// run the 'main_after_fs_sync' function.