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Implement Linux-style likely()/unlikely() macros
This implement branch prediction macros likely() and unlikely() like in Linux. When using these macros please ensure that when you use them the condition in the branch really is very, very likely or unlikely. Think 90+% of the time. Primarily useful for error checking. (And I implement these macros for all our error checking macros now) See this article for more information: https://kernelnewbies.org/FAQ/LikelyUnlikely There are more places where these macros may make sense in renderer and physics engine. Placing them will come in another commit down the line.
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4 changed files with 24 additions and 15 deletions
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@ -42,7 +42,7 @@ Variant *GDFunction::_get_variant(int p_address, GDInstance *p_instance, GDScrip
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case ADDR_TYPE_SELF: {
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if (!p_instance) {
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if (unlikely(!p_instance)) {
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r_error = "Cannot access self without instance.";
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return NULL;
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}
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@ -54,7 +54,7 @@ Variant *GDFunction::_get_variant(int p_address, GDInstance *p_instance, GDScrip
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} break;
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case ADDR_TYPE_MEMBER: {
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//member indexing is O(1)
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if (!p_instance) {
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if (unlikely(!p_instance)) {
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r_error = "Cannot access member without instance.";
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return NULL;
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}
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@ -279,7 +279,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
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#define GET_VARIANT_PTR(m_v, m_code_ofs) \
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Variant *m_v; \
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m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, _class, self, stack, err_text); \
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if (!m_v) \
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if (unlikely(!m_v)) \
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break;
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#else
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