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[3.x] [Debugger] Add --debug-server CLI option.
Automatically starts the editor debug server at given <IP>:<PORT>. E.g.: # Run editor and debug server listening on any interface, port 8080 godot3 -e --path proj/proj_empty --debug-server *:8080 # Run the godot project connecting to that debug server. godot3 --path proj/proj_empty --remote-debug 127.0.0.1:8080
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3 changed files with 35 additions and 6 deletions
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@ -80,6 +80,7 @@
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#include "editor/editor_translation.h"
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#include "editor/progress_dialog.h"
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#include "editor/project_manager.h"
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#include "editor/script_editor_debugger.h"
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#ifndef NO_EDITOR_SPLASH
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#include "main/splash_editor.gen.h"
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#endif
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@ -133,6 +134,7 @@ static OS::ProcessID allow_focus_steal_pid = 0;
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static bool delta_sync_after_draw = false;
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#ifdef TOOLS_ENABLED
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static bool auto_build_solutions = false;
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static String debug_server_uri;
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#endif
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// Display
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@ -257,6 +259,7 @@ void Main::print_help(const char *p_binary) {
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#ifdef TOOLS_ENABLED
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OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
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OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
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OS::get_singleton()->print(" --debug-server <address> Start the editor debug server (<IP>:<port>, e.g. 127.0.0.1:6007)\n");
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#endif
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OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
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OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
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@ -733,6 +736,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
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project_manager = true;
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} else if (I->get() == "--debug-server") {
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if (I->next()) {
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debug_server_uri = I->next()->get();
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if (debug_server_uri.find(":") == -1) { // wrong address
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OS::get_singleton()->print("Invalid debug server address. It should be of the form <bind_address>:<port>.\n");
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goto error;
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}
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N = I->next()->next();
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} else {
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OS::get_singleton()->print("Missing remote debug server server, aborting.\n");
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goto error;
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}
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} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
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auto_build_solutions = true;
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@ -2063,6 +2079,13 @@ bool Main::start() {
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ERR_PRINT("Failed to load scene");
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}
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OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
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// Start debug server.
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if (!debug_server_uri.empty()) {
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int idx = debug_server_uri.rfind(":");
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IP_Address addr = debug_server_uri.substr(0, idx);
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int port = debug_server_uri.substr(idx + 1).to_int();
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ScriptEditor::get_singleton()->get_debugger()->start(port, addr);
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}
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}
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#endif
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if (!editor) {
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