[3.x] [Debugger] Add --debug-server CLI option.

Automatically starts the editor debug server at given <IP>:<PORT>.

E.g.:
 # Run editor and debug server listening on any interface, port 8080
godot3 -e --path proj/proj_empty --debug-server *:8080

 # Run the godot project connecting to that debug server.
godot3 --path proj/proj_empty --remote-debug 127.0.0.1:8080
This commit is contained in:
Fabio Alessandrelli 2022-05-06 13:53:20 +02:00
parent db48b80707
commit 225e75daba
3 changed files with 35 additions and 6 deletions

View file

@ -80,6 +80,7 @@
#include "editor/editor_translation.h"
#include "editor/progress_dialog.h"
#include "editor/project_manager.h"
#include "editor/script_editor_debugger.h"
#ifndef NO_EDITOR_SPLASH
#include "main/splash_editor.gen.h"
#endif
@ -133,6 +134,7 @@ static OS::ProcessID allow_focus_steal_pid = 0;
static bool delta_sync_after_draw = false;
#ifdef TOOLS_ENABLED
static bool auto_build_solutions = false;
static String debug_server_uri;
#endif
// Display
@ -257,6 +259,7 @@ void Main::print_help(const char *p_binary) {
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
OS::get_singleton()->print(" --debug-server <address> Start the editor debug server (<IP>:<port>, e.g. 127.0.0.1:6007)\n");
#endif
OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n");
OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
@ -733,6 +736,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
project_manager = true;
} else if (I->get() == "--debug-server") {
if (I->next()) {
debug_server_uri = I->next()->get();
if (debug_server_uri.find(":") == -1) { // wrong address
OS::get_singleton()->print("Invalid debug server address. It should be of the form <bind_address>:<port>.\n");
goto error;
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing remote debug server server, aborting.\n");
goto error;
}
} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
auto_build_solutions = true;
@ -2063,6 +2079,13 @@ bool Main::start() {
ERR_PRINT("Failed to load scene");
}
OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
// Start debug server.
if (!debug_server_uri.empty()) {
int idx = debug_server_uri.rfind(":");
IP_Address addr = debug_server_uri.substr(0, idx);
int port = debug_server_uri.substr(idx + 1).to_int();
ScriptEditor::get_singleton()->get_debugger()->start(port, addr);
}
}
#endif
if (!editor) {