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	Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
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					 211 changed files with 15188 additions and 14195 deletions
				
			
		|  | @ -28,6 +28,7 @@ | |||
| /*************************************************************************/ | ||||
| #include "shader_graph_editor_plugin.h" | ||||
| 
 | ||||
| #if 0 | ||||
| 
 | ||||
| #include "scene/gui/check_box.h" | ||||
| #include "scene/gui/menu_button.h" | ||||
|  | @ -1377,7 +1378,7 @@ ToolButton *ShaderGraphView::make_editor(String text,GraphNode* gn,int p_id,int | |||
| 		edit->set_icon(ped_popup->get_icon("Matrix", "EditorIcons")); | ||||
| 		break; | ||||
| 	case Variant::COLOR: { | ||||
| 		Image icon_color = Image(15,15,false,Image::FORMAT_RGB); | ||||
| 		Image icon_color = Image(15,15,false,Image::FORMAT_RGB8); | ||||
| 		Color c = graph->default_get_value(type,p_id,param); | ||||
| 		for (int x=1;x<14;x++) | ||||
| 			for (int y=1;y<14;y++) | ||||
|  | @ -2945,3 +2946,4 @@ ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin() | |||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| #endif | ||||
|  |  | |||
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	 Juan Linietsky
						Juan Linietsky