mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 22:00:10 +00:00
Organize toggle files button logic in shader editor
This commit is contained in:
parent
1ce3101fbc
commit
23fa9d8508
8 changed files with 29 additions and 28 deletions
|
|
@ -1867,8 +1867,8 @@ void CodeTextEditor::set_code_complete_func(CodeTextEditorCodeCompleteFunc p_cod
|
|||
code_complete_ud = p_ud;
|
||||
}
|
||||
|
||||
void CodeTextEditor::set_toggle_list_control(Control *p_control) {
|
||||
toggle_files_list = p_control;
|
||||
void CodeTextEditor::set_toggle_list_control(Control *p_toggle_list_control) {
|
||||
toggle_files_list = p_toggle_list_control;
|
||||
}
|
||||
|
||||
void CodeTextEditor::show_toggle_files_button() {
|
||||
|
|
|
|||
|
|
@ -297,7 +297,7 @@ public:
|
|||
|
||||
void validate_script();
|
||||
|
||||
void set_toggle_list_control(Control *p_control);
|
||||
void set_toggle_list_control(Control *p_toggle_list_control);
|
||||
void show_toggle_files_button();
|
||||
void update_toggle_files_button();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue