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Organize toggle files button logic in shader editor
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8 changed files with 29 additions and 28 deletions
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@ -47,5 +47,7 @@ public:
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virtual void apply_shaders() = 0;
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virtual bool is_unsaved() const = 0;
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virtual void save_external_data(const String &p_str = "") = 0;
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virtual void set_toggle_list_control(Control *p_toggle_list_control) = 0;
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virtual void update_toggle_files_button() = 0;
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virtual void validate_script() = 0;
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};
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