Organize toggle files button logic in shader editor

This commit is contained in:
Aaron Franke 2025-08-26 08:09:53 -07:00
parent 1ce3101fbc
commit 23fa9d8508
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GPG key ID: 40A1750B977E56BF
8 changed files with 29 additions and 28 deletions

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@ -47,5 +47,7 @@ public:
virtual void apply_shaders() = 0;
virtual bool is_unsaved() const = 0;
virtual void save_external_data(const String &p_str = "") = 0;
virtual void set_toggle_list_control(Control *p_toggle_list_control) = 0;
virtual void update_toggle_files_button() = 0;
virtual void validate_script() = 0;
};