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GDScript: Don't make array literal typed in weak type context
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75de1ca768
commit
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3 changed files with 31 additions and 2 deletions
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@ -2591,7 +2591,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
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}
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// Check if assigned value is an array literal, so we can make it a typed array too if appropriate.
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if (p_assignment->assigned_value->type == GDScriptParser::Node::ARRAY && assignee_type.has_container_element_type()) {
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if (p_assignment->assigned_value->type == GDScriptParser::Node::ARRAY && assignee_type.is_hard_type() && assignee_type.has_container_element_type()) {
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update_array_literal_element_type(static_cast<GDScriptParser::ArrayNode *>(p_assignment->assigned_value), assignee_type.get_container_element_type());
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}
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@ -3189,7 +3189,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
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// If the function require typed arrays we must make literals be typed.
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for (const KeyValue<int, GDScriptParser::ArrayNode *> &E : arrays) {
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int index = E.key;
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if (index < par_types.size() && par_types[index].has_container_element_type()) {
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if (index < par_types.size() && par_types[index].is_hard_type() && par_types[index].has_container_element_type()) {
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update_array_literal_element_type(E.value, par_types[index].get_container_element_type());
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}
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}
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