[Net] Rename RPC constants and annotation arguments.

any -> any_peer
sync -> call_local
ordered -> unreliable_ordered

Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
This commit is contained in:
Fabio Alessandrelli 2021-10-01 10:43:22 +02:00
parent 8be97e3b51
commit 24a949ea11
13 changed files with 27 additions and 27 deletions

View file

@ -3511,8 +3511,8 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
}
Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
if (p_member->has_attribute(CACHED_CLASS(AnyAttribute))) {
return Multiplayer::RPC_MODE_ANY;
if (p_member->has_attribute(CACHED_CLASS(AnyPeerAttribute))) {
return Multiplayer::RPC_MODE_ANY_PEER;
}
if (p_member->has_attribute(CACHED_CLASS(AuthorityAttribute))) {
return Multiplayer::RPC_MODE_AUTHORITY;