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2D: Fix rendering artefacts when using BackBufferCopy.
Fixes both GLES3 and RendererRD implementations
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parent
b15b24b087
commit
2510fefebd
2 changed files with 7 additions and 9 deletions
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@ -568,6 +568,8 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
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// Clear out state used in 2D pass
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reset_canvas();
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state.current_batch_index = 0;
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state.canvas_instance_batches.clear();
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state.current_data_buffer_index = (state.current_data_buffer_index + 1) % state.canvas_instance_data_buffers.size();
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state.current_instance_buffer_index = 0;
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}
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@ -662,8 +664,6 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
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if (index == 0) {
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// Nothing to render, just return.
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state.current_batch_index = 0;
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state.canvas_instance_batches.clear();
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return;
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}
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@ -807,8 +807,6 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
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}
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glDisable(GL_SCISSOR_TEST);
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state.current_batch_index = 0;
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state.canvas_instance_batches.clear();
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state.last_item_index += index;
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}
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@ -913,6 +913,9 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
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RenderingServerDefault::redraw_request();
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}
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texture_info_map.clear();
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state.current_batch_index = 0;
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state.canvas_instance_batches.clear();
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state.current_data_buffer_index = (state.current_data_buffer_index + 1) % BATCH_DATA_BUFFER_COUNT;
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state.current_instance_buffer_index = 0;
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}
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@ -2286,9 +2289,6 @@ void RendererCanvasRenderRD::_render_batch_items(RenderTarget p_to_render_target
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RD::get_singleton()->draw_list_end();
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texture_info_map.clear();
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state.current_batch_index = 0;
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state.canvas_instance_batches.clear();
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state.last_instance_index += instance_index;
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}
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@ -2975,7 +2975,7 @@ void RendererCanvasRenderRD::_canvas_texture_invalidation_callback(bool p_delete
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KeyValue<RID, TightLocalVector<RID>> *kv = static_cast<KeyValue<RID, TightLocalVector<RID>> *>(p_userdata);
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RD *rd = RD::get_singleton();
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for (RID rid : kv->value) {
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// the invalidation callback will take care of clearing rid_set_to_uniform_set cache also
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// The invalidation callback will also take care of clearing rid_set_to_uniform_set cache.
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rd->free(rid);
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}
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kv->value.clear();
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@ -3008,7 +3008,7 @@ void RendererCanvasRenderRD::_render_batch(RD::DrawListID p_draw_list, CanvasSha
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uniform_set = &iter->data;
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RD::get_singleton()->uniform_set_set_invalidation_callback(rid, RendererCanvasRenderRD::_uniform_set_invalidation_callback, (void *)&iter->key);
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// If this is a CanvasTexture, it must be tracked so that any changes to the diffuse, normal
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// If this is a CanvasTexture, it must be tracked so that any changes to the diffuse, normal,
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// or specular channels invalidate all associated uniform sets.
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if (ts->owns_canvas_texture(p_batch->tex_info->state.texture)) {
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KeyValue<RID, TightLocalVector<RID>> *kv = nullptr;
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