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Add MeshInstance3D upgrade code
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5 changed files with 31 additions and 0 deletions
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@ -30,12 +30,14 @@
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#include "project_upgrade_tool.h"
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#include "core/config/project_settings.h"
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#include "core/io/dir_access.h"
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#include "editor/editor_node.h"
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#include "editor/file_system/editor_file_system.h"
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#include "editor/scene/editor_scene_tabs.h"
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#include "editor/settings/editor_settings.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/dialogs.h"
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void ProjectUpgradeTool::_add_files(EditorFileSystemDirectory *p_dir, Vector<String> &r_reimport_paths, Vector<String> &r_resave_scenes, Vector<String> &r_resave_resources) {
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@ -77,6 +79,9 @@ void ProjectUpgradeTool::popup_dialog() {
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void ProjectUpgradeTool::prepare_upgrade() {
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EditorSettings::get_singleton()->set_project_metadata(META_PROJECT_UPGRADE_TOOL, META_RUN_ON_RESTART, true);
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ProjectSettings::get_singleton()->set_setting("animation/compatibility/default_parent_skeleton_in_mesh_instance_3d", false);
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ProjectSettings::get_singleton()->save();
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Vector<String> reimport_paths;
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Vector<String> resave_scenes;
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Vector<String> resave_resources;
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@ -102,6 +107,7 @@ void ProjectUpgradeTool::finish_upgrade() {
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EditorFileSystem::get_singleton()->reimport_files(paths);
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EditorSettings::get_singleton()->set_project_metadata(META_PROJECT_UPGRADE_TOOL, META_REIMPORT_PATHS, Variant());
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MeshInstance3D::upgrading_skeleton_compat = true;
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{
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paths = EditorSettings::get_singleton()->get_project_metadata(META_PROJECT_UPGRADE_TOOL, META_RESAVE_SCENES, Vector<String>());
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EditorProgress ep("uid_upgrade_resave", TTR("Updating Project Scenes"), paths.size());
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@ -115,6 +121,7 @@ void ProjectUpgradeTool::finish_upgrade() {
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}
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EditorSettings::get_singleton()->set_project_metadata(META_PROJECT_UPGRADE_TOOL, META_RESAVE_SCENES, Variant());
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}
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MeshInstance3D::upgrading_skeleton_compat = false;
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{
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paths = EditorSettings::get_singleton()->get_project_metadata(META_PROJECT_UPGRADE_TOOL, META_RESAVE_RESOURCES, Vector<String>());
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