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[Net] MultiplayerPeer cleanup, defaults.
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parent
7c81ce43ec
commit
25226329be
8 changed files with 68 additions and 139 deletions
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@ -105,23 +105,6 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
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//
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// MultiplayerPeer
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//
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void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) {
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// Websocket does not have channels.
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}
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int WebSocketMultiplayerPeer::get_transfer_channel() const {
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return 0;
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}
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void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
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// Websocket uses TCP, reliable
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}
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Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
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// Websocket uses TCP, reliable
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return Multiplayer::TRANSFER_MODE_RELIABLE;
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}
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void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
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_target_peer = p_target_peer;
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}
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@ -137,14 +120,6 @@ int WebSocketMultiplayerPeer::get_unique_id() const {
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return _peer_id;
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}
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void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
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_refusing = p_enable;
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}
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bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
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return _refusing;
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}
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void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
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ERR_FAIL_COND(!p_peer.is_valid());
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ERR_FAIL_COND(!p_peer->is_connected_to_host());
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