[Net] MultiplayerPeer cleanup, defaults.

This commit is contained in:
Fabio Alessandrelli 2021-09-07 23:04:52 +02:00
parent 7c81ce43ec
commit 25226329be
8 changed files with 68 additions and 139 deletions

View file

@ -105,23 +105,6 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
//
// MultiplayerPeer
//
void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) {
// Websocket does not have channels.
}
int WebSocketMultiplayerPeer::get_transfer_channel() const {
return 0;
}
void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
// Websocket uses TCP, reliable
}
Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
return Multiplayer::TRANSFER_MODE_RELIABLE;
}
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
_target_peer = p_target_peer;
}
@ -137,14 +120,6 @@ int WebSocketMultiplayerPeer::get_unique_id() const {
return _peer_id;
}
void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
_refusing = p_enable;
}
bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
return _refusing;
}
void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
ERR_FAIL_COND(!p_peer->is_connected_to_host());