-Renamed GlobalConfig to ProjectSettings, makes more sense.

-Added system for feature overrides, it's pretty cool :)
This commit is contained in:
Juan Linietsky 2017-07-19 17:00:46 -03:00
parent 89588d4334
commit 25678b1876
162 changed files with 1296 additions and 831 deletions

View file

@ -36,7 +36,7 @@
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/spatial_editor_gizmos.h"
#include "global_config.h"
#include "project_settings.h"
#include "os/keyboard.h"
#include "print_string.h"
#include "scene/3d/camera.h"
@ -1717,11 +1717,11 @@ void SpatialEditorViewport::_notification(int p_what) {
//update shadow atlas if changed
int shadowmap_size = GlobalConfig::get_singleton()->get("rendering/quality/shadow_atlas/size");
int atlas_q0 = GlobalConfig::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = GlobalConfig::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = GlobalConfig::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = GlobalConfig::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size");
int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
@ -1731,10 +1731,10 @@ void SpatialEditorViewport::_notification(int p_what) {
//update msaa if changed
int msaa_mode = GlobalConfig::get_singleton()->get("rendering/quality/filters/msaa");
int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
bool hdr = GlobalConfig::get_singleton()->get("rendering/quality/depth/hdr");
bool hdr = ProjectSettings::get_singleton()->get("rendering/quality/depth/hdr");
viewport->set_hdr(hdr);
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
@ -1834,7 +1834,7 @@ void SpatialEditorViewport::_draw() {
if (previewing) {
Size2 ss = Size2(GlobalConfig::get_singleton()->get("display/window/size/width"), GlobalConfig::get_singleton()->get("display/window/size/height"));
Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
float aspect = ss.aspect();
Size2 s = get_size();