Add a reflection mask to the reflection probes.

Co-authored-by: Bastiaan Olij <mux213@gmail.com>
This commit is contained in:
Marcel Offermans 2023-12-12 13:20:41 +01:00
parent 96296e476f
commit 25f573ca63
13 changed files with 67 additions and 4 deletions

View file

@ -2551,6 +2551,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
ClassDB::bind_method(D_METHOD("reflection_probe_set_reflection_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_reflection_mask);
ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution);
ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold);