mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 18:11:13 +00:00
Implement GPU Particle Collisions
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider
This commit is contained in:
parent
c35005ba25
commit
26f5bd245c
32 changed files with 2947 additions and 102 deletions
|
|
@ -128,6 +128,7 @@
|
|||
#include "editor/plugins/gi_probe_editor_plugin.h"
|
||||
#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
|
||||
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
|
||||
#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
|
||||
#include "editor/plugins/gradient_editor_plugin.h"
|
||||
#include "editor/plugins/item_list_editor_plugin.h"
|
||||
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
|
||||
|
|
@ -6635,6 +6636,7 @@ EditorNode::EditorNode() {
|
|||
add_editor_plugin(memnew(PhysicalBone3DEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(MeshEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(MaterialEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(GPUParticlesCollisionSDFEditorPlugin(this)));
|
||||
|
||||
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
|
||||
add_editor_plugin(EditorPlugins::create(i, this));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue