Implement GPU Particle Collisions

-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
This commit is contained in:
reduz 2020-10-07 21:29:49 -03:00
parent c35005ba25
commit 26f5bd245c
32 changed files with 2947 additions and 102 deletions

View file

@ -108,6 +108,9 @@ void RenderingServerRaster::draw(bool p_swap_buffers, double frame_step) {
RSG::scene->update_dirty_instances(); //update scene stuff
RSG::scene->render_particle_colliders();
RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
RSG::scene->render_probes();
RSG::viewport->draw_viewports();
RSG::canvas_render->update();