Add override keywords.

This commit is contained in:
Marcel Admiraal 2020-07-10 11:34:39 +01:00
parent ad9e5ae984
commit 26fcf2b04c
351 changed files with 4123 additions and 4146 deletions

View file

@ -71,7 +71,7 @@ private:
protected:
static void _bind_methods();
bool inherits_script(const Ref<Script> &p_script) const;
bool inherits_script(const Ref<Script> &p_script) const override;
PluginScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error);
Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
@ -79,57 +79,57 @@ protected:
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
#endif
public:
virtual bool can_instance() const;
virtual bool can_instance() const override;
virtual Ref<Script> get_base_script() const; //for script inheritance
virtual Ref<Script> get_base_script() const override; //for script inheritance
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;
virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this) override;
virtual bool instance_has(const Object *p_this) const override;
virtual bool has_source_code() const;
virtual String get_source_code() const;
virtual void set_source_code(const String &p_code);
virtual Error reload(bool p_keep_state = false);
virtual bool has_source_code() const override;
virtual String get_source_code() const override;
virtual void set_source_code(const String &p_code) override;
virtual Error reload(bool p_keep_state = false) override;
// TODO: load_source_code only allow utf-8 file, should handle bytecode as well ?
virtual Error load_source_code(const String &p_path);
virtual bool has_method(const StringName &p_method) const;
virtual MethodInfo get_method_info(const StringName &p_method) const;
virtual bool has_method(const StringName &p_method) const override;
virtual MethodInfo get_method_info(const StringName &p_method) const override;
bool has_property(const StringName &p_method) const;
PropertyInfo get_property_info(const StringName &p_property) const;
bool is_tool() const { return _tool; }
bool is_valid() const { return true; }
bool is_tool() const override { return _tool; }
bool is_valid() const override { return true; }
virtual ScriptLanguage *get_language() const;
virtual ScriptLanguage *get_language() const override;
virtual bool has_script_signal(const StringName &p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
virtual bool has_script_signal(const StringName &p_signal) const override;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
virtual void update_exports();
virtual void get_script_method_list(List<MethodInfo> *r_methods) const;
virtual void get_script_property_list(List<PropertyInfo> *r_properties) const;
virtual void update_exports() override;
virtual void get_script_method_list(List<MethodInfo> *r_methods) const override;
virtual void get_script_property_list(List<PropertyInfo> *r_properties) const override;
virtual int get_member_line(const StringName &p_member) const;
virtual int get_member_line(const StringName &p_member) const override;
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rpc_methods() const override;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_property) const;
virtual StringName get_rset_property(const uint16_t p_rset_property_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual Vector<ScriptNetData> get_rset_properties() const override;
virtual uint16_t get_rset_property_id(const StringName &p_property) const override;
virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
PluginScript();
void init(PluginScriptLanguage *language);