mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 00:13:30 +00:00
Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
This commit is contained in:
parent
7b569e91c0
commit
270af6fa08
93 changed files with 5694 additions and 4122 deletions
|
@ -91,7 +91,7 @@ Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argc
|
|||
set_completed(true);
|
||||
|
||||
int signal_argc = p_argcount - 1;
|
||||
MonoArray *signal_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), signal_argc);
|
||||
MonoArray *signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), signal_argc);
|
||||
|
||||
for (int i = 0; i < signal_argc; i++) {
|
||||
MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue