mirror of
https://github.com/godotengine/godot.git
synced 2025-11-02 06:31:13 +00:00
GDScript: Fix extending abstract classes, forbid their construction
This commit is contained in:
parent
e80cf3259e
commit
274d49790d
8 changed files with 54 additions and 12 deletions
|
|
@ -431,7 +431,7 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
|
|||
return err;
|
||||
}
|
||||
base = info_parser->get_parser()->head->get_datatype();
|
||||
} else if (class_exists(name) && ClassDB::can_instantiate(name)) {
|
||||
} else if (class_exists(name)) {
|
||||
base.kind = GDScriptParser::DataType::NATIVE;
|
||||
base.native_type = name;
|
||||
} else {
|
||||
|
|
@ -4010,6 +4010,25 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
|
|||
return false;
|
||||
}
|
||||
|
||||
StringName base_native = p_base_type.native_type;
|
||||
if (base_native != StringName()) {
|
||||
// Empty native class might happen in some Script implementations.
|
||||
// Just ignore it.
|
||||
if (!class_exists(base_native)) {
|
||||
push_error(vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native), p_source);
|
||||
return false;
|
||||
} else if (p_is_constructor && !ClassDB::can_instantiate(base_native)) {
|
||||
if (p_base_type.kind == GDScriptParser::DataType::CLASS) {
|
||||
push_error(vformat(R"(Class "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.class_type->fqcn.get_file(), base_native), p_source);
|
||||
} else if (p_base_type.kind == GDScriptParser::DataType::SCRIPT) {
|
||||
push_error(vformat(R"(Script "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.script_path.get_file(), base_native), p_source);
|
||||
} else {
|
||||
push_error(vformat(R"(Native class "%s" cannot be constructed as it is abstract.)", base_native), p_source);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (p_is_constructor) {
|
||||
function_name = "_init";
|
||||
r_static = true;
|
||||
|
|
@ -4070,17 +4089,6 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
|
|||
}
|
||||
}
|
||||
|
||||
StringName base_native = p_base_type.native_type;
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (base_native != StringName()) {
|
||||
// Empty native class might happen in some Script implementations.
|
||||
// Just ignore it.
|
||||
if (!class_exists(base_native)) {
|
||||
ERR_FAIL_V_MSG(false, vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (p_is_constructor) {
|
||||
// Native types always have a default constructor.
|
||||
r_return_type = p_base_type;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue