Merge pull request #109375 from ColinSORourke/VisualShaderEmbedHandling

Fix VisualShader Conversion failing with subresources
This commit is contained in:
Thaddeus Crews 2025-09-19 09:17:10 -05:00
commit 2753d333f6
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GPG key ID: 8C6E5FEB5FC03CCC
5 changed files with 54 additions and 2 deletions

View file

@ -1925,6 +1925,8 @@ void FileSystemDock::_convert_dialog_action() {
Ref<Resource> original_resource = selected_resources.get(i); Ref<Resource> original_resource = selected_resources.get(i);
Ref<Resource> new_resource = converted_resources.get(i); Ref<Resource> new_resource = converted_resources.get(i);
// Notify plugins that the original resource is removed.
emit_signal(SNAME("file_removed"), original_resource->get_path());
// Overwrite the path. // Overwrite the path.
new_resource->set_path(original_resource->get_path(), true); new_resource->set_path(original_resource->get_path(), true);

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@ -484,8 +484,11 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin_for_resource(edited_resource); Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin_for_resource(edited_resource);
ERR_FAIL_INDEX(to_type, conversions.size()); ERR_FAIL_INDEX(to_type, conversions.size());
edited_resource = conversions[to_type]->convert(edited_resource); Ref<Resource> converted_resource = conversions[to_type]->convert(edited_resource);
_resource_changed(); if (converted_resource.is_valid()) {
edited_resource = converted_resource;
_resource_changed();
}
break; break;
} }

View file

@ -41,6 +41,7 @@
#include "editor/editor_string_names.h" #include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h" #include "editor/editor_undo_redo_manager.h"
#include "editor/file_system/editor_paths.h" #include "editor/file_system/editor_paths.h"
#include "editor/gui/editor_toaster.h"
#include "editor/inspector/editor_properties.h" #include "editor/inspector/editor_properties.h"
#include "editor/inspector/editor_properties_vector.h" #include "editor/inspector/editor_properties_vector.h"
#include "editor/scene/curve_editor_plugin.h" #include "editor/scene/curve_editor_plugin.h"
@ -8446,6 +8447,20 @@ bool VisualShaderConversionPlugin::handles(const Ref<Resource> &p_resource) cons
Ref<Resource> VisualShaderConversionPlugin::convert(const Ref<Resource> &p_resource) const { Ref<Resource> VisualShaderConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<VisualShader> vshader = p_resource; Ref<VisualShader> vshader = p_resource;
ERR_FAIL_COND_V(vshader.is_null(), Ref<Resource>()); ERR_FAIL_COND_V(vshader.is_null(), Ref<Resource>());
int embed = vshader->has_node_embeds();
EditorToaster *toast = EditorToaster::get_singleton();
if (toast == nullptr) {
ERR_FAIL_COND_V_MSG(embed == 2, Ref<Resource>(), "Cannot convert VisualShader to GDShader because VisualShader has embedded subresources.");
if (embed == 1) {
WARN_PRINT("Visual Shader conversion cannot convert external dependencies. Resource references from Nodes will have to be rebound as ShaderParameters on a Material.");
}
} else if (embed == 2) {
toast->popup_str(TTR("Cannot convert VisualShader to GDShader because VisualShader has embedded subresources."), EditorToaster::SEVERITY_ERROR);
return Ref<Resource>();
} else if (embed == 1) {
toast->popup_str(TTR("Visual Shader conversion cannot convert external dependencies. Resource references from Nodes will have to be rebound as ShaderParameters on a Material."), EditorToaster::SEVERITY_WARNING);
}
Ref<Shader> shader; Ref<Shader> shader;
shader.instantiate(); shader.instantiate();

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@ -967,6 +967,37 @@ void VisualShader::set_node_position(Type p_type, int p_id, const Vector2 &p_pos
g->nodes[p_id].position = p_position; g->nodes[p_id].position = p_position;
} }
// Returns 0 if no embeds, 1 if external embeds, 2 if builtin embeds
int VisualShader::has_node_embeds() const {
bool external_embeds = false;
for (int i = 0; i < TYPE_MAX; i++) {
for (const KeyValue<int, Node> &E : graph[i].nodes) {
List<PropertyInfo> props;
E.value.node->get_property_list(&props);
// For classes that inherit from VisualShaderNode, the class properties start at the 12th, and the last value is always 'script'
for (int j = 12; j < props.size() - 1; j++) {
// VisualShaderNodeCustom cannot have embeds
if (props.get(j).name == "VisualShaderNodeCustom") {
break;
}
// Ref<Resource> properties get classed as type Variant::Object
if (props.get(j).type == Variant::OBJECT) {
Ref<Resource> res = E.value.node->get(props.get(j).name);
if (res.is_valid()) {
if (res->is_built_in()) {
return 2;
} else {
external_embeds = true;
}
}
}
}
}
}
return external_embeds;
}
Vector2 VisualShader::get_node_position(Type p_type, int p_id) const { Vector2 VisualShader::get_node_position(Type p_type, int p_id) const {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Vector2()); ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Vector2());
const Graph *g = &graph[p_type]; const Graph *g = &graph[p_type];

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@ -183,6 +183,7 @@ public: // internal methods
void add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id); void add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id);
void set_node_position(Type p_type, int p_id, const Vector2 &p_position); void set_node_position(Type p_type, int p_id, const Vector2 &p_position);
int has_node_embeds() const;
void add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type); void add_varying(const String &p_name, VaryingMode p_mode, VaryingType p_type);
void remove_varying(const String &p_name); void remove_varying(const String &p_name);