mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 22:00:10 +00:00
Fix wrong shader rename
Co-authored-by: BrunoArmondBraga <abraga3547bruno@gmail.com>
(cherry picked from commit 7a76d5e6ea)
This commit is contained in:
parent
c3a6dd2c11
commit
2762ae69d4
1 changed files with 1 additions and 1 deletions
|
|
@ -1451,7 +1451,7 @@ const char *RenamesMap3To4::shaders_renames[][2] = {
|
|||
{ "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" },
|
||||
{ "TRANSMISSION", "BACKLIGHT" },
|
||||
{ "WORLD_MATRIX", "MODEL_MATRIX" },
|
||||
{ "depth_draw_alpha_prepass", "depth_draw_opaque" },
|
||||
{ "depth_draw_alpha_prepass", "depth_prepass_alpha" },
|
||||
{ "hint_albedo", "source_color" },
|
||||
{ "hint_aniso", "hint_anisotropy" },
|
||||
{ "hint_black", "hint_default_black" },
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue