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Optimize GDScriptLambdaCallable by skipping the unnecessary ObjectDB lookup for script.
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1 changed files with 3 additions and 1 deletions
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@ -45,7 +45,9 @@ bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const Calla
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}
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bool GDScriptLambdaCallable::is_valid() const {
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return CallableCustom::is_valid() && function != nullptr;
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// Don't need to call CallableCustom::is_valid():
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// It just verifies our script exists, which we know to be true because it is RefCounted.
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return function != nullptr;
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}
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uint32_t GDScriptLambdaCallable::hash() const {
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