mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Clarify documentation for TileSetAtlasSource texture_region_size
This commit is contained in:
parent
0eadbdb5d0
commit
279dce3d2d
1 changed files with 1 additions and 1 deletions
|
@ -270,7 +270,7 @@
|
||||||
The atlas texture.
|
The atlas texture.
|
||||||
</member>
|
</member>
|
||||||
<member name="texture_region_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)">
|
<member name="texture_region_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)">
|
||||||
The base tile size in the texture (in pixel). This size must be bigger than the TileSet's [code]tile_size[/code] value.
|
The base tile size in the texture (in pixel). This size must be bigger than or equal to the TileSet's [code]tile_size[/code] value.
|
||||||
</member>
|
</member>
|
||||||
<member name="use_texture_padding" type="bool" setter="set_use_texture_padding" getter="get_use_texture_padding" default="true">
|
<member name="use_texture_padding" type="bool" setter="set_use_texture_padding" getter="get_use_texture_padding" default="true">
|
||||||
If [code]true[/code], generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles.
|
If [code]true[/code], generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles.
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue