Subsurface scattering material param is now working!

This commit is contained in:
Juan Linietsky 2016-12-02 22:23:16 -03:00
parent 8c6a586b75
commit 27a46d78ec
17 changed files with 378 additions and 49 deletions

View file

@ -1555,7 +1555,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance,const
float angle = VSG::storage->light_get_param( p_instance->base, VS::LIGHT_PARAM_SPOT_ANGLE);
CameraMatrix cm;
cm.set_perspective( angle, 1.0, 0.01, radius );
cm.set_perspective( angle*2.0, 1.0, 0.01, radius );
Vector<Plane> planes = cm.get_projection_planes(p_instance->transform);