mirror of
https://github.com/godotengine/godot.git
synced 2025-10-31 21:51:22 +00:00
Added settings to change marked and breakpoint color
This commit is contained in:
parent
a16eb3726c
commit
27dbbd68d5
3 changed files with 8 additions and 0 deletions
|
|
@ -88,6 +88,8 @@ void ShaderTextEditor::_load_theme_settings() {
|
|||
get_text_edit()->add_color_override("number_color",EDITOR_DEF("text_editor/number_color",Color(0.9,0.6,0.0,2)));
|
||||
get_text_edit()->add_color_override("function_color",EDITOR_DEF("text_editor/function_color",Color(0.4,0.6,0.8)));
|
||||
get_text_edit()->add_color_override("member_variable_color",EDITOR_DEF("text_editor/member_variable_color",Color(0.9,0.3,0.3)));
|
||||
get_text_edit()->add_color_override("mark_color", EDITOR_DEF("text_editor/mark_color", Color(1.0,0.4,0.4,0.4)));
|
||||
get_text_edit()->add_color_override("breakpoint_color", EDITOR_DEF("text_editor/breakpoint_color", Color(0.8,0.8,0.4,0.2)));
|
||||
|
||||
Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2));
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue