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Prevent crash due to assigning incorrect order of instance uniform
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1 changed files with 3 additions and 1 deletions
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@ -6305,7 +6305,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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}
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uniform2.texture_order = -1;
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uniform2.order = uniforms++;
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if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) {
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uniform2.order = uniforms++;
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}
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}
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uniform2.type = type;
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uniform2.scope = uniform_scope;
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