Android: Fix export and runtime logic to check if using Vulkan

Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
This commit is contained in:
Anish Mishra 2025-02-22 09:23:32 +05:30 committed by Rémi Verschelde
parent b77423370a
commit 28d1dccf63
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6 changed files with 31 additions and 7 deletions

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@ -474,6 +474,17 @@ JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *
return env->NewStringUTF(setting_value.utf8().get_data());
}
JNIEXPORT jobjectArray JNICALL Java_org_godotengine_godot_GodotLib_getRendererInfo(JNIEnv *env, jclass clazz) {
String rendering_driver = RenderingServer::get_singleton()->get_current_rendering_driver_name();
String rendering_method = RenderingServer::get_singleton()->get_current_rendering_method();
jobjectArray result = env->NewObjectArray(2, env->FindClass("java/lang/String"), nullptr);
env->SetObjectArrayElement(result, 0, env->NewStringUTF(rendering_driver.utf8().get_data()));
env->SetObjectArrayElement(result, 1, env->NewStringUTF(rendering_method.utf8().get_data()));
return result;
}
JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
String editor_setting_value = "";
#ifdef TOOLS_ENABLED