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Change explicit 'Godot 4.0' references to 'Godot 4'
Fixes #79276.
(cherry picked from commit 8a06ec979e)
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6 changed files with 33 additions and 33 deletions
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@ -131,9 +131,9 @@ void EditorExportPlatformUWP::get_export_options(List<ExportOption> *r_options)
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bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
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#ifndef DEV_ENABLED
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// We don't provide export templates for the UWP platform currently as it
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// has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that
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// has not been ported for Godot 4. This is skipped in DEV_ENABLED so that
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// contributors can still test the pipeline if/when we can build it again.
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r_error = "The UWP platform is currently not supported in Godot 4.0.\n";
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r_error = "The UWP platform is currently not supported in Godot 4.\n";
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return false;
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#endif
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@ -180,9 +180,9 @@ bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExp
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bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
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#ifndef DEV_ENABLED
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// We don't provide export templates for the UWP platform currently as it
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// has not been ported for Godot 4.0. This is skipped in DEV_ENABLED so that
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// has not been ported for Godot 4. This is skipped in DEV_ENABLED so that
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// contributors can still test the pipeline if/when we can build it again.
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r_error = "The UWP platform is currently not supported in Godot 4.0.\n";
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r_error = "The UWP platform is currently not supported in Godot 4.\n";
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return false;
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#endif
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