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Fix crash when edit remote object instance after debugger stoped
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parent
1473e23df8
commit
29cd034e23
3 changed files with 16 additions and 2 deletions
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@ -43,12 +43,14 @@
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#include "os/input.h"
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#include "os/keyboard.h"
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#include "pair.h"
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#include "plugins/script_editor_plugin.h"
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#include "print_string.h"
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#include "scene/gui/label.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/font.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/scene_string_names.h"
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#include "script_editor_debugger.h"
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void CustomPropertyEditor::_notification(int p_what) {
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@ -3619,8 +3621,14 @@ void PropertyEditor::edit(Object *p_object) {
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obj->remove_change_receptor(this);
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if (obj->is_type("ScriptEditorDebuggerInspectedObject")) {
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set_enable_capitalize_paths(false);
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emit_signal("object_id_selected", obj->call("get_remote_object_id"));
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ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
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if (sed->is_connected()) {
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set_enable_capitalize_paths(false);
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emit_signal("object_id_selected", obj->call("get_remote_object_id"));
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} else {
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obj = NULL;
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p_object = NULL;
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}
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}
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}
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