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Implement instance uniforms in Compatibility renderer
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5 changed files with 6 additions and 6 deletions
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@ -9049,10 +9049,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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_set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
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return ERR_PARSE_ERROR;
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}
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if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
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_set_error(RTR("Uniform instances are not supported in gl_compatibility shaders."));
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return ERR_PARSE_ERROR;
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}
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if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
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tk = _get_token();
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if (tk.type != TK_UNIFORM) {
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