Implement instance uniforms in Compatibility renderer

This commit is contained in:
clayjohn 2024-09-10 11:21:37 -07:00
parent 97ef3c8372
commit 29df589632
5 changed files with 6 additions and 6 deletions

View file

@ -9049,10 +9049,6 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
_set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
return ERR_PARSE_ERROR;
}
if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
_set_error(RTR("Uniform instances are not supported in gl_compatibility shaders."));
return ERR_PARSE_ERROR;
}
if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
tk = _get_token();
if (tk.type != TK_UNIFORM) {